Friday, September 25, 2015

USAriadna - Grunts

No Frostgrave this week on account of us old farts having jobs.  While I'm waiting for the grout in the basement to dry, I'll check out another USAriadna trooper.  Since I've got seven of them now, I may as well look at the grunts.
How does a line trooper in this list stack up against others?  Well, like any romanticized US citizen profile designed by a European, they're pretty freakin awesome!




AVA is TOTAL, for starters, so have as many as you like.  These guys are going to easily be a common fireteam.  They pack a rifle, pistol and knife at their most basic and only set you back 10 points.  When you start to dig into the stat line, that's a heck of a deal for a line troop.

Grunts are 4-2, so they're ponderous compared to a Caledonian Volunteer, but that's because they're wearing about six tons of kevlar, with ARM 3.  BS is a little higher than a normal trooper at 11, and with CC 13 and PH 11, they can hold their own in a bar fight, too.

For abilities, the Grunts come with Shock Immunity, giving them a bit of an edge when taking sniper fire or going up against those Pan-O chuckle-heads and their limitless variety of ammunition.

Rifle or Light Grenade Launcher troops can be the Lieutenant, so there's some commonality with other sectorial lists in that you can gain a cheap Lt.

The Grunt sniper is packing Marksman LX, so he can shoot at BS 17 (11+6) by dropping his Burst to 1.  I'd buy that for a dollar (or 18 pts/0.5 SWC.)

Rifle Grunts can also be forward observers, for only 11 points, which is going to be super handy with those two Muls I'm planning on bringing to town.

All in all, these are some tough and skilled, albeit slow, line troopers with terrific training and equipment.

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