It was a hard-fought game with just a handful of real combats. The Royalist dragoons proved to be the best 50 points spent on the table when they helped the cuirassiers win the combat in the river. For the most part the Scots and Irish got bottled up in between the edge of the board and the river. By the time the Royalists came to town, Montrose's forces were hopelessly outmanned, regardless of the Irish mercs' superior training.
A couple of key takeaways:
- Cuirassiers are amazing - heavy armour really helps turn a combat in their favor.
- Mulitple combats are something we need to work on. One combat started out simple enough with one cav unit charging one pike & shotte unit. Then a second cav unit charged in the back for support and some Highlanders charged the side to support the infantry. It got very confusing very quickly!
- Marching rules will probably be needed in the future. The infantry on both sides redefined 'plodding.'