Monday, September 7, 2015

Bolt Action - Causeway Scenario

We switched over to Bolt Action for a bit last night to itch the platoon-level WW2 scratch.
The D-Day scenario book hadn't gotten any love yet in our group, so Brendan brought it over and we tried the Causeway scenario.  The idea is that you've got 2 infantry-only forces attempting to control a crossroads in the center of the table.  
Anything that isn't road is considered difficult terrain, so no running.  The Germans start with a couple of units occupying the objective and then come on with half in a turn-1 first wave and the remainder in reserve.  
The US deploys anywhere outside of 18" of the objective with as much as it wants and can use reserves if it wishes.

This is the first time I've used the Market Garden list, which is SUPER DIFFERENT from playing in North Africa.  You'll see that my troops look like they're more inclined to be participating in Operation Torch. We agreed that the Wargames Fashion Police probably had the weekend off for Labor Day and wouldn't be around to arrest me for my transgressions.


The initial setup, with the US paratroopers and gliders preparing to close on an HMG and some grenadiers.

The US on the move toward the objective.  In hind sight, I spread myself a little too thin and the support units got out of range of the infantry squads once the GI's got onto the road.

My plan was to rush the center by sprinting up the road.  It was an obvious one, and the German reserves moved on and starting throwing pin markers my way. 

Much to the US' chagrin, a nebelwerfer and an SS squad showed up.  Both proved very effective!

In an amazing stroke of luck, the German flame thrower was unable to scorch the GI's,  Pins were still heavy enough that the Americans' right flank ground to a halt, but I made em work for it.


OK, great, a healthy unit of veteran paratroopers is holding the objective.  They should be able to hold it until the glider squad moves up to reinforce.

Wait, Schultzy, is that you?  What are you doing back there? And why do you have a radio....oh no.

A fighter bomber!  Curse you, Schultzy!  

A healthy contingent of Germans is moving in on the objective. It was looking pretty grim for our heroes and it was getting late, so we called the game at the end of Turn 5 with a clear German victory.  It was a fun game and good to get back into Bolt Action.  Talk about going outside my comfort zone, though.  I had mostly veteran infantry, no vehicles and no air support; whose army was this?!

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