The next project is a partial unit of horse. My attention span wanes when I paint cavalry, which makes the idea of 12 horses as a partial unit that much more intimidating. Here they are in their partially completed state. Not much progess on the riders, but they'll be a breeze once the horses are ready for them.
Monday, February 15, 2010
Sunday, February 14, 2010
Thursday, February 4, 2010
First Shotte at 1644
We tried a scaled-down 500 point game of 1644 and had a great time with it. The game moved pretty smoothly and I don't even think we screwed up the rules too badly on the first run through. I want to put a few of our discoveries down while the game's fresh in my mind, so here we go.
- Command is fickle and absolutely crucial. Don't underestimate a small unit's ability to roll a timely '6' in the shooting phase only to find the target unit running for the hills after melee.
- Small units of cav running around behind the main line would have been fantastic to support melees. Cav can charge into the back of friendly engaged models and effectively pile into the combat.
- Cannons rock.
- You can kill as many mounted Scots as you want; it doesn't mean they're going to care.
- Highlanders are just crazy enough to hold for a couple turns in melee against armored cav- MVP's! I will definitely deploy them wider than six next time, though. Ranks don't really serve much purpose for light infantry.
- Maneuvering is going to be key. We're gonna need a bigger board when we get underway.
- The general is 50 points and no one really understands why. I might name mine Angus MacLiability.
- When moving pikemen, wear thick gloves.
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